The Shapes of Stories
Stories have shapes you can draw.
A line can show how a character’s fortune changes as a story unfolds. Drawing that movement gives you a quick view of its rises and falls, and a way to compare the experience of different stories. Decide whose fortune you are following before you draw.
How it works
The idea began in Kurt Vonnegut’s master’s thesis at the University of Chicago (1947), which the university rejected. He returned to it in Palm Sunday (1981) and A Man Without a Country (2005). The method puts the main character’s fortune, from ill to good, on the vertical axis and time on the horizontal, so every story leaves a line that can be set beside others. A 2016 study of Project Gutenberg fiction found that six such arcs dominate.
The row on the timeline traces the shape Vonnegut called Man in Hole. Somebody, comfortable (0–15%) starts the hero a little above even. Fortune drops through Gets into trouble (15–45%), and The bottom of the hole (45–60%) is the low point, sitting across the middle of the story. Gets out again is the long climb from 60% to 90%, and Ends up better off (90–100%) leaves the hero higher than where they began.
This model measures fortune, and events count only for how they move the line. That puts its lowest point at 45–60%, the zone where most structures place a midpoint, while the shared lowest point near 72% falls partway up the climb. Freytag’s Pyramid is close to its mirror image, rising to a climax at 50% and falling after it. Vonnegut names no inciting incident or climax, and the curve says nothing about who wants what.
It helps most in a pitch and in a read-through for feeling. Naming a shape such as Man in Hole or Cinderella hands a listener the whole ride in a few words. For a draft, rating each scene from bad fortune to good and plotting the scores shows where the line goes flat or where a drop comes too early. Because the graph records mood and leaves out events, it works best beside an event-based model such as Save the Cat! or Field’s Paradigm.
The framework, part by part
Positions are illustrative comparison references, not universal timing rules.
- Somebody, comfortable (0%–15%, Ordinary world): The hero starts a little above even.
- Gets into trouble (15%–45%, New world): Fortune drops as the hero falls into the hole.
- The bottom of the hole (45%–60%, Midpoint): The lowest point of fortune.
- Gets out again (60%–90%, Final push): The long climb back out.
- Ends up better off (90%–100%, New normal): The hero finishes higher than they started.
Use it for
Pitching, and checking the emotional ride of a draft.
Watch for
A shape is a mood line; it can’t tell you what happens.
See how your story works.
Explore 30 approaches to story structure through short films and illustrated guides. Bring an idea or a draft, build your outline, and compare how different frameworks organize its events.
Free to use. No account needed to write. Save a backup to keep your work.
A short film on every structure
Each of the 30 structures has a 90-second animation that draws its shape beat by beat, and a page with every beat, how its parts work, questions to try, and when it can help. Start with one you’ve heard of.
All 30 structures on one timeline
Each row is one structure. The story runs left to right, from the first page (0%) to the last (100%). Bars are beats that last a while; diamonds are single moments. Drag the red line to any point, and the list below shows the nearby beats in each structure.
- Bar: a beat that lasts a while
- Diamond: a beat at one moment
- Red line: the point you’re reading
- A blank stretch: that structure names no beat there
- Act II-A and II-B are the two halves of Act Two, split at the midpoint.
Rows 1 to 13 follow Robert Carlson’s Ultimate Story Structure Chart (2015). Rows 14 to 21 are the structures readers of that thread asked him to add, and rows 22 to 30 are nine more we added. Positions combine source conventions and editorial estimates. Use them to compare approaches; they are not universal timing rules.
† Credited on Carlson’s chart. We found no primary source; the tree line is also credited to George Abbott and George M. Cohan.
Outline your story in any structure
Choose a framework and give its prompts a few sentences. Compare suggested placements in other frameworks to find a useful question or a different way to develop an event.
Pick a structure you know
Not sure? Try one of these, or any of the 30.
Write a sentence for each beat
A beat is one turn in the story, like the Catalyst that knocks your hero’s life off course. Each beat comes with a question to help you answer it.
Compare another framework
The comparison suggests where your notes could fit. Review each match. You decide which prompts matter to your story.
We wrote The Wonderful Wizard of Oz as a Save the Cat! outline. These excerpts from our outline of Baum’s 1900 novel show how suggested placements change between frameworks. Unmapped prompts describe this partial outline, not a flaw in Oz. Pick any structure you know and try it with your own story.
Sketch your story’s ups and downs
Kurt Vonnegut drew stories as a line that rises when things go well for the main character and falls when they go badly. Draw yours from left to right and we’ll name the classic shape it’s closest to.
Take it to the page
The free 91-page guide has the full chart, a chapter on each structure, printable worksheets and beat calculators for films, episodes and novels.