Screenwriting · 7 elements shown

The Seven Key Steps

John Truby · 2007

Structure grown out of a character’s weakness.

A character’s weakness and need affect what they want, how they pursue it, and the opposition they encounter. Truby’s key steps connect those forces to the eventual battle and self-revelation. They help you develop plot from the particular person at its center.

How it works

Screenwriting teacher John Truby laid out this model in The Anatomy of Story: 22 Steps to Becoming a Master Storyteller (2007). His starting point is the hero’s flaw and the moral need it creates, with act breaks pushed to the background. Seven key steps form the core, and the full method expands them to twenty-two. An opponent who attacks that need sets the rest in motion.

Weakness and Need (0–10%) shows a flaw that is hurting the hero and the need to overcome it. Desire (10–20%) supplies a specific goal, and the Opponent (20–30%) wants the same thing while attacking the hero’s weakness. From 30% to 80% the Plan carries the hero’s strategy and the long fight once it meets the opponent. The Battle (80–90%) decides who wins the goal. Then comes Self-Revelation (90–96%), as the hero learns who they really are, and New Equilibrium (96–100%) settles desire and need at a higher or lower level. The book gives no percentages; these positions are estimates.

The seven steps mark no midpoint, and the Plan runs straight through the 50% line where most models turn. Its weight sits at the two ends, with character set up in the first 30% and the payoff packed into the last 20%. Because Self-Revelation follows the Battle, the climax of meaning trails the climax of action. Hauge also tracks inner change, pinned to fixed turning points, while Truby makes the flaw the engine and lets plot follow. Todorov’s last stage shares the name New Equilibrium, though his describes the world and Truby’s the hero.

A practical way in is to write the hero’s moral need in one sentence and then design the opponent as the person best placed to exploit it. Because the Plan covers half the story, mapping it as moves and counter-moves between hero and opponent keeps the long middle changing shape. When seven steps feel thin, the full twenty-two give the middle more to work with.

The framework, part by part

Positions are illustrative comparison references, not universal timing rules.

  1. Weakness and Need (0%–10%, Ordinary world): A flaw that is hurting the hero, and the need to overcome it.
  2. Desire (10%–20%, Inciting incident): A specific goal the hero wants.
  3. Opponent (20%–30%, Commitment): Someone who wants the same thing and attacks the hero’s weakness.
  4. Plan (30%–80%, New world): The hero’s strategy, and the long fight once it meets the opponent.
  5. Battle (80%–90%, Climax): The final conflict that decides who wins the goal.
  6. Self-Revelation (90%–96%, Climax): The hero learns who they really are.
  7. New Equilibrium (96%–100%, New normal): Desire and need settle, and the hero lives at a higher or lower level.

Use it for

Stories where theme and character change carry the weight.

Watch for

Truby gives no page numbers; you place the steps yourself.

A free guide and workspace for writers

See how your story works.

Explore 30 approaches to story structure through short films and illustrated guides. Bring an idea or a draft, build your outline, and compare how different frameworks organize its events.

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30 short films240 beatsFree 91-page printable guide
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Learn

A short film on every structure

Each of the 30 structures has a 90-second animation that draws its shape beat by beat, and a page with every beat, how its parts work, questions to try, and when it can help. Start with one you’ve heard of.

Compare

All 30 structures on one timeline

Each row is one structure. The story runs left to right, from the first page (0%) to the last (100%). Bars are beats that last a while; diamonds are single moments. Drag the red line to any point, and the list below shows the nearby beats in each structure.

  • Bar: a beat that lasts a while
  • Diamond: a beat at one moment
  • Red line: the point you’re reading
  • A blank stretch: that structure names no beat there
  • Act II-A and II-B are the two halves of Act Two, split at the midpoint.
The chart30 rows

Rows 1 to 13 follow Robert Carlson’s Ultimate Story Structure Chart (2015). Rows 14 to 21 are the structures readers of that thread asked him to add, and rows 22 to 30 are nine more we added. Positions combine source conventions and editorial estimates. Use them to compare approaches; they are not universal timing rules.

† Credited on Carlson’s chart. We found no primary source; the tree line is also credited to George Abbott and George M. Cohan.

Write

Outline your story in any structure

Choose a framework and give its prompts a few sentences. Compare suggested placements in other frameworks to find a useful question or a different way to develop an event.

  1. Pick a structure you know

    Not sure? Try one of these, or any of the 30.

  2. Write a sentence for each beat

    A beat is one turn in the story, like the Catalyst that knocks your hero’s life off course. Each beat comes with a question to help you answer it.

  3. Compare another framework

    The comparison suggests where your notes could fit. Review each match. You decide which prompts matter to your story.

Here’s Oz in three structures

We wrote The Wonderful Wizard of Oz as a Save the Cat! outline. These excerpts from our outline of Baum’s 1900 novel show how suggested placements change between frameworks. Unmapped prompts describe this partial outline, not a flaw in Oz. Pick any structure you know and try it with your own story.

Story shapes

Sketch your story’s ups and downs

Kurt Vonnegut drew stories as a line that rises when things go well for the main character and falls when they go badly. Draw yours from left to right and we’ll name the classic shape it’s closest to.

The field guide

Take it to the page

The free 91-page guide has the full chart, a chapter on each structure, printable worksheets and beat calculators for films, episodes and novels.

Where this came from