Six-Stage Plot Structure
Five turning points, outer and inner.
The pursuit of a visible goal can expose the identity a character uses to protect themselves. Hauge’s model follows the outward stages of that pursuit alongside an inner movement toward a different way of being. It helps you ask how each major turn affects both.
How it works
Script consultant Michael Hauge set out this model in Writing Screenplays That Sell (1988). Five turning points, near 10, 25, 50, 75 and 90 percent, cut a screenplay into six stages. An inner plot runs alongside, carrying the hero out of a protective identity toward what Hauge calls essence, and from 25% on it turns at the same marks as the outer plot.
Setup (0–10%) draws us into the hero’s everyday life until the Opportunity at 10% creates a desire. In the New Situation (10–25%) the hero reacts and forms a plan, which the Change of Plans at 25% sharpens into a specific, visible goal. Progress to 50% suggests the plan is working, and the Point of No Return at 50% burns the bridges. Complications and Higher Stakes (50–75%) build to the Major Setback at 75%, when all seems lost. Out of options, the hero risks everything in the Final Push (75–90%). The Climax at 90% decides their fate, and the Aftermath shows the new life. Beneath these beats, the hero glimpses essence before the midpoint and commits to it after, still afraid.
Hauge’s turns sit almost exactly on the three-act quarters, with extra marks at 10% and 90%; Field’s plot points come slightly earlier, at 22% and 73%. His midpoint is a full commitment, firmer than Snyder’s false victory or false defeat. The inner layer is the real distinction. It predicts a retreat to the old identity just when the outer plot asks the most of the hero, which charges the final push.
A useful first step is to set the hero’s outer goal beside their protective identity, then check every turning point against both. The Major Setback lands hardest when it drives the hero back into the old identity, so that the Climax becomes the moment they act from essence. Hauge’s numbers describe a typical film, and individual scripts drift from them, so they work best as a check in revision.
The framework, part by part
Positions are illustrative comparison references, not universal timing rules.
- Setup (0%–10%, Ordinary world): Draw us into the hero’s everyday life.
- Opportunity (10%, Inciting incident): Turning point 1: an opportunity creates a desire.
- New Situation (10%–25%, Hesitation): The hero reacts to the new situation and forms a plan.
- Change of Plans (25%, Commitment): Turning point 2: a specific, visible goal takes shape.
- Progress (25%–50%, New world): The plan seems to be working.
- Point of No Return (50%, Midpoint): Turning point 3: the hero commits fully and the bridges burn.
- Complications and Higher Stakes (50%–75%, Pressure mounts): Reaching the goal gets harder, and more is at risk.
- Major Setback (75%, Lowest point): Turning point 4: something terrible happens and all seems lost.
- Final Push (75%–90%, Final push): Out of options, the hero risks everything.
- Climax (90%, Climax): Turning point 5: the hero faces the biggest obstacle and decides their fate.
- Aftermath (90%–100%, New normal): The new life the hero now lives.
Use it for
Commercial screenplays where outer goal and inner change have to lock together.
Watch for
The percentages are averages; genre and running time move them.
See how your story works.
Explore 30 approaches to story structure through short films and illustrated guides. Bring an idea or a draft, build your outline, and compare how different frameworks organize its events.
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A short film on every structure
Each of the 30 structures has a 90-second animation that draws its shape beat by beat, and a page with every beat, how its parts work, questions to try, and when it can help. Start with one you’ve heard of.
All 30 structures on one timeline
Each row is one structure. The story runs left to right, from the first page (0%) to the last (100%). Bars are beats that last a while; diamonds are single moments. Drag the red line to any point, and the list below shows the nearby beats in each structure.
- Bar: a beat that lasts a while
- Diamond: a beat at one moment
- Red line: the point you’re reading
- A blank stretch: that structure names no beat there
- Act II-A and II-B are the two halves of Act Two, split at the midpoint.
Rows 1 to 13 follow Robert Carlson’s Ultimate Story Structure Chart (2015). Rows 14 to 21 are the structures readers of that thread asked him to add, and rows 22 to 30 are nine more we added. Positions combine source conventions and editorial estimates. Use them to compare approaches; they are not universal timing rules.
† Credited on Carlson’s chart. We found no primary source; the tree line is also credited to George Abbott and George M. Cohan.
Outline your story in any structure
Choose a framework and give its prompts a few sentences. Compare suggested placements in other frameworks to find a useful question or a different way to develop an event.
Pick a structure you know
Not sure? Try one of these, or any of the 30.
Write a sentence for each beat
A beat is one turn in the story, like the Catalyst that knocks your hero’s life off course. Each beat comes with a question to help you answer it.
Compare another framework
The comparison suggests where your notes could fit. Review each match. You decide which prompts matter to your story.
We wrote The Wonderful Wizard of Oz as a Save the Cat! outline. These excerpts from our outline of Baum’s 1900 novel show how suggested placements change between frameworks. Unmapped prompts describe this partial outline, not a flaw in Oz. Pick any structure you know and try it with your own story.
Sketch your story’s ups and downs
Kurt Vonnegut drew stories as a line that rises when things go well for the main character and falls when they go badly. Draw yours from left to right and we’ll name the classic shape it’s closest to.
Take it to the page
The free 91-page guide has the full chart, a chapter on each structure, printable worksheets and beat calculators for films, episodes and novels.