The Sequence Approach
A feature film is eight short films.
A long story becomes easier to work with when its middle has smaller dramatic questions. A sequence develops a local problem and reaches an outcome that changes what comes next. Following these movements helps you build momentum across a feature-length story.
How it works
Paul Joseph Gulino’s Screenwriting: The Sequence Approach (2004) set down what Frank Daniel taught at Columbia and USC. A feature, in this view, is built from about eight sequences of roughly fifteen pages, a pattern left over from the reel changes of early cinema. Every sequence behaves like a short film, raising its own tension and resolving most of it while one thread pulls the audience into the next.
A · Orientation (0–12.5%) introduces the world and the hero and ends on the inciting incident. In B · Response (12.5–25%) the larger problem comes into view and the hero gets locked in. The middle takes four sequences. C · First Attempt (25–37.5%) is the first, easy try, and D · Rising Hope (37.5–50%) makes a real resolution look possible as stakes climb to the midpoint. E · New Elements (50–62.5%) complicates things with new characters or subplots, and F · Reframing (62.5–75%) recasts the main tension as a calm before the storm or a low point. G · Escalation (75–87.5%) turns frantic and hits an all-is-lost moment, and H · Resolution (87.5–100%) settles the main tension, often after a twist.
Because the sequences are equal, three boundaries fall exactly on the common turns at 25%, 50% and 75%. The approach does its real work in the middle, which Field’s Paradigm treats as one long confrontation; here it becomes four self-contained units, each with its own rise and release. Its all-is-lost moment falls inside G · Escalation, after 75%, well past Snyder’s All Is Lost at 68%.
The sequence view helps most when a screenplay’s middle feels like a swamp. Splitting Act Two into four fifteen-page pieces, each asking a question it mostly answers, turns sixty pages into four short films that can be outlined one at a time. The letters describe typical contents, and many films run more or fewer than eight, so the scheme bends to fit.
The framework, part by part
Positions are illustrative comparison references, not universal timing rules.
- A · Orientation (0%–12.5%, Ordinary world): Introduce the world and the hero, plant a puzzle and raise curiosity; ends on the inciting incident.
- B · Response (12.5%–25%, Hesitation): The hero responds, the larger problem comes into view and the hero gets locked in.
- C · First Attempt (25%–37.5%, New world): Driven to solve the problem, the hero makes a first, easy attempt.
- D · Rising Hope (37.5%–50%, New world): A real resolution starts to look possible as the stakes climb to the midpoint.
- E · New Elements (50%–62.5%, Midpoint): New characters or subplots complicate things after the midpoint.
- F · Reframing (62.5%–75%, Lowest point): The main tension is reframed: a calm before the storm, or a low point.
- G · Escalation (75%–87.5%, Final push): Stakes climb, the pace turns frantic and an all-is-lost moment hits.
- H · Resolution (87.5%–100%, Climax): A final solution, often set off by a twist, settles the main tension.
Use it for
Breaking the long middle of a screenplay into workable pieces.
Watch for
Some great films use seven, nine or sixteen sequences; the count is a guide.
See how your story works.
Explore 30 approaches to story structure through short films and illustrated guides. Bring an idea or a draft, build your outline, and compare how different frameworks organize its events.
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A short film on every structure
Each of the 30 structures has a 90-second animation that draws its shape beat by beat, and a page with every beat, how its parts work, questions to try, and when it can help. Start with one you’ve heard of.
All 30 structures on one timeline
Each row is one structure. The story runs left to right, from the first page (0%) to the last (100%). Bars are beats that last a while; diamonds are single moments. Drag the red line to any point, and the list below shows the nearby beats in each structure.
- Bar: a beat that lasts a while
- Diamond: a beat at one moment
- Red line: the point you’re reading
- A blank stretch: that structure names no beat there
- Act II-A and II-B are the two halves of Act Two, split at the midpoint.
Rows 1 to 13 follow Robert Carlson’s Ultimate Story Structure Chart (2015). Rows 14 to 21 are the structures readers of that thread asked him to add, and rows 22 to 30 are nine more we added. Positions combine source conventions and editorial estimates. Use them to compare approaches; they are not universal timing rules.
† Credited on Carlson’s chart. We found no primary source; the tree line is also credited to George Abbott and George M. Cohan.
Outline your story in any structure
Choose a framework and give its prompts a few sentences. Compare suggested placements in other frameworks to find a useful question or a different way to develop an event.
Pick a structure you know
Not sure? Try one of these, or any of the 30.
Write a sentence for each beat
A beat is one turn in the story, like the Catalyst that knocks your hero’s life off course. Each beat comes with a question to help you answer it.
Compare another framework
The comparison suggests where your notes could fit. Review each match. You decide which prompts matter to your story.
We wrote The Wonderful Wizard of Oz as a Save the Cat! outline. These excerpts from our outline of Baum’s 1900 novel show how suggested placements change between frameworks. Unmapped prompts describe this partial outline, not a flaw in Oz. Pick any structure you know and try it with your own story.
Sketch your story’s ups and downs
Kurt Vonnegut drew stories as a line that rises when things go well for the main character and falls when they go badly. Draw yours from left to right and we’ll name the classic shape it’s closest to.
Take it to the page
The free 91-page guide has the full chart, a chapter on each structure, printable worksheets and beat calculators for films, episodes and novels.