Novel & prose · 7 elements shown

The Fichtean Curve

John Gardner · 1983

Start in trouble, and keep it coming.

Beginning amid trouble gives the reader an immediate question. A succession of crises can develop that question while revealing the background needed to understand it. This curve helps you examine whether each new difficulty changes the situation enough to sustain momentum.

How it works

The novelist and teacher John Gardner described this shape in The Art of Fiction (1983). A story built this way begins with trouble already under way and mounts one crisis on another, each larger than the one before. Backstory is worked into the gaps. Its climax lands between two-thirds and three-quarters of the way in, and only a short falling action follows.

First Crisis covers the opening 8%: the story starts in medias res, with the hero already in trouble. At 18%, Crisis 2 brings a bigger problem and weaves in background. The stakes climb again with Crisis 3 at 32%, and Crisis 4 at 46% sits near the center, each crisis with its own small rise and fall. By Crisis 5, at 60%, the pressure is near breaking point. The Climax at 72% is the biggest crisis of all, and Falling Action settles what it changed, from 75% to the end.

The Fichtean Curve skips the quiet stretch of ordinary life that most models open with, so its first beat lines up with the shared inciting incident. Its climax at 72% falls where three-act structures place the lowest point, near Aristotle’s reversal at 70% and well before Hauge’s climax at 90%. It marks no act breaks. The crises come as evenly spaced peaks, roughly every 14%, giving the line a sawtooth climb. Next to Freytag’s Pyramid, the peak moves later and the fall gets much shorter.

Gardner’s curve fits stories that need momentum from the opening sentence. Because every beat is a crisis, contrast does the pacing: a physical threat followed by a social one, or a loud setback followed by a quiet discovery. Backstory belongs inside the crises, at moments when the reader has a reason to want it. In revision it helps to rank the crises by size; if two feel interchangeable, one of them needs a new kind of pressure.

The framework, part by part

Positions are illustrative comparison references, not universal timing rules.

  1. First Crisis (0%–8%, Inciting incident): Open in medias res, with the hero already in trouble.
  2. Crisis 2 (18%, New world): A bigger problem, with background woven in.
  3. Crisis 3 (32%, New world): The stakes climb again.
  4. Crisis 4 (46%, Midpoint): Each crisis has its own small rise and fall.
  5. Crisis 5 (60%, Pressure mounts): The pressure nears breaking point.
  6. Climax (72%, Climax): The biggest crisis of all, two-thirds to three-quarters through.
  7. Falling Action (75%–100%, New normal): A brief settling of what the climax changed.

Use it for

Thrillers, short stories and fiction that has to grip from the first line.

Watch for

Constant crisis numbs readers; vary the size and kind of each one.

A free guide and workspace for writers

See how your story works.

Explore 30 approaches to story structure through short films and illustrated guides. Bring an idea or a draft, build your outline, and compare how different frameworks organize its events.

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30 short films240 beatsFree 91-page printable guide
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A short film on every structure

Each of the 30 structures has a 90-second animation that draws its shape beat by beat, and a page with every beat, how its parts work, questions to try, and when it can help. Start with one you’ve heard of.

Compare

All 30 structures on one timeline

Each row is one structure. The story runs left to right, from the first page (0%) to the last (100%). Bars are beats that last a while; diamonds are single moments. Drag the red line to any point, and the list below shows the nearby beats in each structure.

  • Bar: a beat that lasts a while
  • Diamond: a beat at one moment
  • Red line: the point you’re reading
  • A blank stretch: that structure names no beat there
  • Act II-A and II-B are the two halves of Act Two, split at the midpoint.
The chart30 rows

Rows 1 to 13 follow Robert Carlson’s Ultimate Story Structure Chart (2015). Rows 14 to 21 are the structures readers of that thread asked him to add, and rows 22 to 30 are nine more we added. Positions combine source conventions and editorial estimates. Use them to compare approaches; they are not universal timing rules.

† Credited on Carlson’s chart. We found no primary source; the tree line is also credited to George Abbott and George M. Cohan.

Write

Outline your story in any structure

Choose a framework and give its prompts a few sentences. Compare suggested placements in other frameworks to find a useful question or a different way to develop an event.

  1. Pick a structure you know

    Not sure? Try one of these, or any of the 30.

  2. Write a sentence for each beat

    A beat is one turn in the story, like the Catalyst that knocks your hero’s life off course. Each beat comes with a question to help you answer it.

  3. Compare another framework

    The comparison suggests where your notes could fit. Review each match. You decide which prompts matter to your story.

Here’s Oz in three structures

We wrote The Wonderful Wizard of Oz as a Save the Cat! outline. These excerpts from our outline of Baum’s 1900 novel show how suggested placements change between frameworks. Unmapped prompts describe this partial outline, not a flaw in Oz. Pick any structure you know and try it with your own story.

Story shapes

Sketch your story’s ups and downs

Kurt Vonnegut drew stories as a line that rises when things go well for the main character and falls when they go badly. Draw yours from left to right and we’ll name the classic shape it’s closest to.

The field guide

Take it to the page

The free 91-page guide has the full chart, a chapter on each structure, printable worksheets and beat calculators for films, episodes and novels.

Where this came from