Beyond fiction · 4 elements shown

The Four States

Augustine of Hippo · c. 420

Four states of the soul, told as one story.

This theological account considers how the human condition changes through creation, fall, grace, and final peace. Read as a narrative lens, it asks what kind of freedom or possibility exists in each state, and what makes a transition possible.

How it works

Augustine of Hippo, the North African bishop, set out four states of human history in the Enchiridion (c. 420) and On Rebuke and Grace (c. 426), running from humanity’s free creation through sin and grace to a final peace. Carlson’s chart lists the scheme as “The Bible / Augustine of Hippo” and places it beside the screenplay models, since it moves through the same sequence of a world, a fall, a rescue and a new order.

Each state takes a quarter. Creation (0–25%) is life before the law, posse peccare, posse non peccare: able to sin and able not to. At 25% the Fall puts humanity under the law, non posse non peccare, unable not to sin. Grace arrives at 50% with Salvation (50–75%), posse non peccare, able not to sin. Eternity (75–100%) is full and perfect peace, non posse peccare, where sin is no longer possible.

The turns fall on the common quarter marks but carry different weight. The 25% turn is a fall, where most models have the hero commit, and the 50% turn is a rescue, so the midpoint is where the story starts to rise. Boston’s Fourfold State (1720) follows the same arc. Vonnegut’s Man in Hole traces a similar line with its bottom at 45–60%; Augustine’s low ground is the whole second quarter. No state maps to an inciting incident or a climax.

The shape suits redemption stories, and it shows how far back the fall and rise goes. Since Augustine was writing doctrine, every scene has to be invented. One way in is to read each Latin phrase as what the protagonist can and cannot do in that quarter, then build scenes that test it. The rescue at 50% needs a cause the reader believes.

The framework, part by part

Positions are illustrative comparison references, not universal timing rules.

  1. Creation (0%–25%, Ordinary world): Before the law: humanity able to sin and able not to sin.
  2. Fall (25%–50%, New world): Under the law: after the fall, unable not to sin.
  3. Salvation (50%–75%, Pressure mounts): Under grace: restored and able not to sin.
  4. Eternity (75%–100%, New normal): In full and perfect peace: unable to sin.

Use it for

Redemption stories, and for seeing how old the fall-and-rise shape is.

Watch for

It’s a theology of history; borrow the shape and invent the scenes.

A free guide and workspace for writers

See how your story works.

Explore 30 approaches to story structure through short films and illustrated guides. Bring an idea or a draft, build your outline, and compare how different frameworks organize its events.

Free to use. No account needed to write. Save a backup to keep your work.

30 short films240 beatsFree 91-page printable guide
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Learn

A short film on every structure

Each of the 30 structures has a 90-second animation that draws its shape beat by beat, and a page with every beat, how its parts work, questions to try, and when it can help. Start with one you’ve heard of.

Compare

All 30 structures on one timeline

Each row is one structure. The story runs left to right, from the first page (0%) to the last (100%). Bars are beats that last a while; diamonds are single moments. Drag the red line to any point, and the list below shows the nearby beats in each structure.

  • Bar: a beat that lasts a while
  • Diamond: a beat at one moment
  • Red line: the point you’re reading
  • A blank stretch: that structure names no beat there
  • Act II-A and II-B are the two halves of Act Two, split at the midpoint.
The chart30 rows

Rows 1 to 13 follow Robert Carlson’s Ultimate Story Structure Chart (2015). Rows 14 to 21 are the structures readers of that thread asked him to add, and rows 22 to 30 are nine more we added. Positions combine source conventions and editorial estimates. Use them to compare approaches; they are not universal timing rules.

† Credited on Carlson’s chart. We found no primary source; the tree line is also credited to George Abbott and George M. Cohan.

Write

Outline your story in any structure

Choose a framework and give its prompts a few sentences. Compare suggested placements in other frameworks to find a useful question or a different way to develop an event.

  1. Pick a structure you know

    Not sure? Try one of these, or any of the 30.

  2. Write a sentence for each beat

    A beat is one turn in the story, like the Catalyst that knocks your hero’s life off course. Each beat comes with a question to help you answer it.

  3. Compare another framework

    The comparison suggests where your notes could fit. Review each match. You decide which prompts matter to your story.

Here’s Oz in three structures

We wrote The Wonderful Wizard of Oz as a Save the Cat! outline. These excerpts from our outline of Baum’s 1900 novel show how suggested placements change between frameworks. Unmapped prompts describe this partial outline, not a flaw in Oz. Pick any structure you know and try it with your own story.

Story shapes

Sketch your story’s ups and downs

Kurt Vonnegut drew stories as a line that rises when things go well for the main character and falls when they go badly. Draw yours from left to right and we’ll name the classic shape it’s closest to.

The field guide

Take it to the page

The free 91-page guide has the full chart, a chapter on each structure, printable worksheets and beat calculators for films, episodes and novels.

Where this came from